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        m_Untranslated: "<b>1</b>.  Sélectionnez le bouton <b>Add (+)</b> dans le coin supérieur gauche de la fenêtre <b>Hierarchy</b>, puis sélectionnez <b>3D Object</b> > <b>Cube</b>.\n\n<b>2</b>. Avec l'outil <b>Scale</b>, transformez le cube en une plateforme sur laquelle le robot peut se tenir.\n\n<b>3</b>.  Ajoutez un matériau au GameObject <b>Cube</b> (<b>Assets</b> > <b>Materials</b>).\n\n<b>4</b>.  Dans la fenêtre <b>Hierarchy</b>, faites un clic droit sur le GameObject <b>Cube (1)</b> et sélectionnez <b>Duplicate</b>, ou appuyez sur <b>Ctrl</b>+<b>D</b> (macOS : <b>Cmd</b>+<b>D</b>).\n\n<b>5</b>.  Sélectionnez le GameObject dupliqué qui vient d'être créé et utilisez l'outil <b>Move</b> pour le positionner en hauteur, en direction de l'étoile.\n\n<b>6</b>.  Répétez les étapes 4 et 5 jusqu'à ce que vous ayez créé un escalier permettant au robot d'atteindre l'étoile.\n\n<b>Remarque :</b> n'oubliez pas d'enregistrer souvent votre scène (<b>Ctrl+S</b> (macOS : <b>Cmd+S</b>).\n\n<b>7</b>.  Entrez en mode Play et testez votre conception.\n\n<b>Remarque</b> : vous devrez peut-être expérimenter pour obtenir la position idéale de ces plateformes. Les concepteurs de jeux itèrent de nombreuses fois sur leurs créations : ils modifient des éléments, testent, modifient encore, puis testent de nouveau. Ce processus s'appelle le <b>level design</b>, un élément fondamental du développement de jeux vidéo."
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