%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
  m_Name: s3.6_Audio
  m_EditorClassIdentifier: 
  Title:
    m_Untranslated: "Audio"
  m_Paragraphs:
    m_Items:
    - m_Type: 9
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: 
      m_CodeSample: 
      m_PostInstructionImage: {fileID: 0}
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_VideoUrl: 
      m_Video: {fileID: 0}
      m_Media:
        m_ContentType: 0
        m_Image: {fileID: 2800000, guid: 22e1a2d73ebad46f9bcc8ebd73bbd147, type: 3}
        m_VideoClip: {fileID: 0}
        m_Url: 
        m_AutoStart: 1
        m_Loop: 1
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 1
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
    - m_Type: 0
      Title:
        m_Untranslated: 
      Text:
        m_Untranslated: "L'audio ajoute énormément de richesse à l'expérience d'un jeu !\n\nVous avez sans doute remarqué que le robot produit des bruits de pas audibles lorsqu'il se déplace.\n\nLe robot dispose également d'un <b>audio listener</b> qui lui est attaché, et qui fonctionne comme des oreilles. L'audio listener permet de vivre une expérience d'<b>audio spatial</b>, où les sons proviennent de sources précises dans la scène.\n\nPour vraiment donner un caractère distinct à la scène, ajoutons un son d'ambiance."
      m_CodeSample: 
      m_PostInstructionImage: {fileID: 0}
      m_Tutorial: {fileID: 0}
      m_Image: {fileID: 0}
      m_VideoUrl: 
      m_Video: {fileID: 0}
      m_Media:
        m_ContentType: 0
        m_Image: {fileID: 0}
        m_VideoClip: {fileID: 0}
        m_Url: 
        m_AutoStart: 1
        m_Loop: 1
      m_CriteriaCompletion: 0
      m_Criteria:
        m_Items: []
      m_MaskingSettings:
        m_MaskingEnabled: 0
        m_UnmaskedViews: []
      m_Summary: 
      m_Description: 
      m_InstructionBoxTitle: 
      m_InstructionText: 
      m_TutorialButtonText: 
  m_CameraSettings:
    m_CameraMode: 0
    m_FocusMode: 0
    m_Orthographic: 0
    m_Size: 0
    m_Pivot: {x: 0, y: 0, z: 0}
    m_Rotation: {x: 0, y: 0, z: 0, w: 0}
    m_FrameObject:
      m_SceneGuid: 
      m_GameObjectGuid: 
      m_SerializedComponentType:
        m_TypeName: 
      m_ComponentIndex: 0
      m_AssetObject: {fileID: 0}
      m_Prefab: {fileID: 0}
    m_Enabled: 0
  NextButton:
    m_Untranslated: "Suivant"
  DoneButton:
    m_Untranslated: "Terminé"
  m_CompletedSound: {fileID: 0}
  m_FaqEntries: []
  m_AutoAdvance: 0
  Showing:
    m_PersistentCalls:
      m_Calls: []
  Shown:
    m_PersistentCalls:
      m_Calls: []
  Staying:
    m_PersistentCalls:
      m_Calls: []
  CriteriaValidated:
    m_PersistentCalls:
      m_Calls: []
  MaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  NonMaskingSettingsChanged:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforePageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnAfterPageShown:
    m_PersistentCalls:
      m_Calls: []
  m_OnTutorialPageStay:
    m_PersistentCalls:
      m_Calls: []
  m_OnBeforeTutorialQuit:
    m_PersistentCalls:
      m_Calls: []
  m_NextButton: Next
  m_DoneButton: Done
